Note that occupational and or personal interest skills points should be invested in this skill. Dream Lore, Vampire Lore, Werewolf Lore, etc.). Has knowledge of a lore specialization skill (e.g. Halve the time required to learn spells and gains bonus due to spell casting rolls.Ĭan remember many details gains a bonus due when making Know rolls. Halve the time required for Initial and Full Reading of Mythos tomes, as well as other bools.Īble to determine what language is being spoken (or what is written) gains a bonus die to Language rolls. May spend Luck points to shrug-off points of Sanity loss, on a one-for-one basis. Ignores Sanity point loss from attacking other humans, viewing horrific injuries, or the deceased. Soaks up damage, may spend 10 Luck points to shrug off up to 5 hit points worth of damage taken in one combat round. May spend 5 Luck to reduce poison or disease damage and effects by half. May spend 5 Luck to avoid the effects of drinking excessive amounts of alcohol (negative penalty applied to skill rolls). Gain a bonus due when making STR rolls to life objects or people. Gain a bonus due when making CON rolls (include to determine MOV rate for chases). In darkness, reduce the difficulty level of Spot Hidden rolls and ignore penalty die for shooting in the dark. Natural healing is increased to +3 hit points per day. Roll 1d10 on them tables themselves if you want to go random. If you'd like to choose the talents randomly roll 1d4: If both STR and DEX are each greater than SIZ If either STR or DEX is equal to or greater than SIZ, or if all three are equal. If both DEX and STR are each less than SIZ *Add an additional 1d6 to Damage Bonus and +1 to Build for each additional 80 points or fraction thereof. Compare Dexterity, Strength, and Size with Table 2 on page 23.
Add together Strength and Size, then consult table 1 on page 23.Add together Constitution and Size then divide by 5, maybe 3 or 2 depending on how the first combat goes.Age modifiers and experience bonuses aren't used in Pulp Cthulhu.Choose any age between 20 and 95 years.Determine fifth rating by dividing by 5 and record for each characteristic, round up.Determine half rating by dividing by 2 and record for each characteristic, round up.Divide the scores amongst the characteristics.Roll and record (2d6 + 6)x5, re-rolling 1s, 2 times and record each outcome.Roll and record 3d6x5, re-rolling 1s, 5 times, recording each outcome. Optional note suggested background information.Roll core characteristic, (1d6 + 13) x 5, re-roll ones.Choose core characteristic from the choices in the archetype.Choose the your archetype, see handout.There is a list of archetypes on page 16, and all of the archetypes are on pages 15 to 22. Decide skills and allocate skill points.Call of Cthulhu Character Generation Steps: